CHLOE BLAND
GET ME SNACKS
G A M E D E V E L O P M E N T
My role as the environment artist, primaarly focused on modelling and texturing various components for the environment. The art style for Get Me Snacks was based off of some early concepts, that reflects the setting of a dark, run-down corner shop in London. Utilising mixed media, we have incorporated painting, line work and collage techniques to texture our assets, by layering images on top of one another in Photoshop. We have been proud to showcase this game at EGX REZZED Tobacco Docks 2019 and EGX at the ExCeL Center London 17-20th October 2019.










DFUZE
V R G A M E D E V E L O P M E N T



DFUZE is a fun, chaotic VR bomb diffuse game. Standing in a game-show stand with the lights on you, bombs drop chaotically from tubes above and your task is to DFUZE all bombs before they explode. I enjoyed working mostly on the post-development stages, researching and also finally building assets for the environment.